class Z80Lib3D::Primitives::Rotation
Z80Lib3D::Primitives::Rotation
¶ ↑
A type representing 3D rotation.
Each rotation element should be a 16-bit fixed point twos complement signed number with an 8-bit fractional part.
-
sin_a
:word
(yaw) -
cos_a
:word
(yaw) -
sin_b
:word
(pitch) -
cos_b
:word
(pitch) -
sin_c
:word
(roll) -
cos_c
:word
(roll)